Gui
Bhathiya Perera
Try pressing the counter buttons
import raylib as rl
import raylib.utils
import raylib.gui
import libs.numbers as num
def main() -> int:
width = 200
height = 160
counter1 = 0
counter2 = 0
rl.init_window(width, height, "Counter")
rl.set_target_fps(120)
while not rl.window_should_close():
rl.begin_drawing()
rl.clear_background(rl.color(255, 255, 255, 255))
gui.gui_panel(rl.rectangle(10.0f, 10.0f, num.i2f(width) - 20.0f, num.i2f(height) - 20.0f), "<Counter>")
widget_width = num.i2f(width) - 40.0f
# Counter 1
gui.gui_label(rl.rectangle(20.0f, 40.0f, widget_width, 20.0f), "Count:" + num.i2s(counter1))
if gui.gui_button(rl.rectangle(20.0f, 60.0f, widget_width, 20.0f), "Count"):
counter1 = counter1 + 1
# Counter 2
gui.gui_label(rl.rectangle(20.0f, 80.0f, widget_width, 20.0f), "Count:" + num.i2s(counter2))
if gui.gui_button(rl.rectangle(20.0f, 100.0f, widget_width, 20.0f), "Count"):
counter2 = counter2 + 1
# Asciimoji status bar
animation = (counter1 + counter2) % 3
if animation == 1:
gui.gui_status_bar(rl.rectangle(10.0f, num.i2f(height) - 30.0f, num.i2f(width) - 20.0f, 20.0f), " \\- (- _ -) -/")
else:
gui.gui_status_bar(rl.rectangle(10.0f, num.i2f(height) - 30.0f, num.i2f(width) - 20.0f, 20.0f), " \\- (o _ o) -/")
rl.draw_fps(20, 540)
rl.end_drawing()
rl.close_window()
return 0